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TUTORIAL: Creating Hedges Using PARRAY
- Many people ask about this so I decided to create a short tutorial.
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- For our tutorial we need to have (or prepare) a leaf to use for our foliage. (you can use these 2 images)
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- You can create your leaf plane by either creating a plane and then create a material to apply to it OR you can use my free Billboard Generator to do this automatically.
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- You will get this: (you can change the size of the leaf with the Height spinner)
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- Create a BOX with a L: 200 units W: 50 & H: 80

- Under the Create Panel > Geometry > Particle Systems Create a PARRAY object.

- This is what you should see:

- Select the PARRAY object.
- - Under the Basic Parameters Rollout:
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- 1. In Object Based Emitter - Press the Pick Object button and click on the BOX object
- 2. In Particle Formation - Select Over Entire Surface.
- 3. In Viewport Display - Set the Percentage of Particles to 10% or less - setting a higher value may halt your system.
- - Under the Particle Generation Rollout:
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- 1. In Particle Quantity - set to Use Rate and set the number to 1000 or more - this actually sets the number of cloned leaves over the entire object - the more the better but do not use too much if your system is not too powerfull.
- 2. In Particle Timing - set Emot start to -300 and Emit Stop to 30 and Life to arount 50-100.
- 3. In Particle Size - set the size to your needs. it may depend on various parameters.
- - Under the Particle type Rollout:
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- 1. In Particle Types - Set to Instanced Geometry.
- 2. In Instancing Parameters - Press the Pick Object button and click on the LEAF object
- 3. In Material Mapping and Source - set to Instanced Geometry and press the Get Material from: button.
- - Under the Rotation and Collision Rollout:
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- 1. In Speed Spin Controls - Set Phase to 90 degrees.
Basically - That is All !
This is how it looks:

Select the BOX object and make it unrederable (object properties)

Now render.
Here are two examples: one with a lower rate (around 300) and another with 1000 - obviously denser but more time consuming.


An awesome thing you can use this process for is to create irregular shapes and apply it to any object you create:

I hope this tutorials helped you.
Nir, September 15th ,2008
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